Showing posts with label sounds. Show all posts
Showing posts with label sounds. Show all posts

Monday, 4 February 2013

Audio Research


For our audio research im torn between a more
abstract composition of music or either a more
conventional tone of music in relation to the thriller opening.
As our storyline is unconventional and has a twist in the end, a more abstract sound would create suspense and ambience, also adding a meaning behind to our thriller. However as our thriller is more mainstream and would be produced by film production companies such as paramount pictures, 20th Century Fox , Universal etc.

Composed by Balthazar, the first soundtrack is from Winter Voices, a game a narrative-driven, episodic, role-playing game set in an imaginary and timeless world at the start of the Industrial Revolution. The battles' music reflects the intense emotions of the young character and the dreamlike atmosphere in which they take place. The electronic soundtrack first starts off with a drum that slightly sounds like a metronome, the music then builds and an electronic piano comes in as the music crescendos, different instruments then follow creating tension.
 
The next sound track starts off with a drone, following orchestral violins and other string instruments with a drum. This composition has a great effect as it keeps the audience guessing and if used in our thriller, it would keep the suspense going and also would createa spooky ambience. As sound is a very key aspect of any productions, we have to keep in mind what effect we're trying to convey and what sound would best suit to it.
 
 

Friday, 1 February 2013

I'm listening... Slender Man Sounds- Audio Research


As I do with my free time, I venture out into playing games and one which has recently caught my eye (or should i say ear!) is Slender Man. The successful horror game is where you are set in the dark forests with a torch and the aim is to go find these pages. however doing this you get the Slender San who occasionally appears in front of you, or to which you might run into. If you stare at the Slender Man or you hover around the are he is in or too long it is game over for you. Whilst playing this game I was influenced by the backing track of this. The emphasis of the footsteps and the crunch of the leaves made me feel cautious of where i was moving my avatar. With this sounds of the wind, birds tweeting were also accompanied to make the experience seem more realistic. The static electric guitar sound give it an edge to the audience as the obscured sound rounds off the game when you die in the hands of Slender Man. Even though this isn't a film and is only a game, I think that the influence in anoher media concept could be applied to our coursework. Both the game and out film have similar motives in which they are able to start to scare or in fact literally scare the audience. What we want for our audience is to be able to experiance the thrill and the rush of adrenaline to which i think the soundtrack of Slender Man does extremely well whilst also playing the game.